My roster

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EN

Fang

Assassin Mythic Trophies Bounty
48.3%Win rate in Bounty
67,256Games
100Trust Score
57. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 72.5% from 1,195 games.

Profile

Win rate 46.PopularityBreadthCounter safetyStar rate
Win rate 46.48.3 %
Popularity 74.1.09 %
Breadth 51.22% of maps
Counter safety 93.41.0 %
Star rate 94.31.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 19 days. 10 earlier days are left out — below 265 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 44.0% from 1,262 appearances08/06 — 49.6% from 2,750 appearances08/07 — 46.7% from 634 appearances08/08 — 44.7% from 718 appearances08/09 — 48.3% from 516 appearances08/11 — 47.8% from 1,359 appearances08/12 — 48.0% from 2,791 appearances08/13 — 49.0% from 9,928 appearances08/14 — 50.0% from 8,491 appearances08/15 — 49.8% from 6,321 appearances08/16 — 49.3% from 7,878 appearances08/17 — 45.6% from 6,330 appearances08/18 — 46.1% from 6,200 appearances08/19 — 47.5% from 4,133 appearances08/20 — 49.3% from 4,507 appearances08/22 — 50.6% from 662 appearances08/24 — 47.3% from 1,143 appearances08/25 — 50.0% from 396 appearances08/26 — 45.1% from 475 appearances
44.0%08/05 45.1%08/26

Pick rate

08/05 — 1.0% from 1,262 appearances08/06 — 1.2% from 2,750 appearances08/07 — 1.2% from 634 appearances08/08 — 0.9% from 718 appearances08/09 — 1.2% from 516 appearances08/11 — 1.2% from 1,359 appearances08/12 — 1.4% from 2,791 appearances08/13 — 1.0% from 9,928 appearances08/14 — 1.2% from 8,491 appearances08/15 — 1.1% from 6,321 appearances08/16 — 1.1% from 7,878 appearances08/17 — 1.0% from 6,330 appearances08/18 — 0.9% from 6,200 appearances08/19 — 1.0% from 4,133 appearances08/20 — 1.3% from 4,507 appearances08/22 — 1.6% from 662 appearances08/24 — 1.3% from 1,143 appearances08/25 — 1.4% from 396 appearances08/26 — 1.2% from 475 appearances
1.0%08/05 1.2%08/26

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 156 maps.

MapWin rateGamesTrust
Crystal Clearing Bounty 52.7%
7642 89
Tasty Berry Bounty 51.3%
4239 80
Supercut Bounty 50.7%
5088 83
Shooting Star Bounty 49.5%
18678 100
Choral Chambers Bounty 50.5%
1688 66
Hideout Bounty 47.9%
5028 83
Dry Season Bounty 46.8%
9214 92
Layer Cake Bounty 45.9%
8379 90
Deathcap Trap Bounty 48.2%
299 40
Watermelons Bounty 45.1%
1193 61
Wall Hugging Bounty 40.9%
5808 85

Against whom

Direct duels in Bounty: how Fang does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 33.3% against R-T in Brawl Ball. On average the worst case sits at 28.5%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Fang runs in 1 circle — whoever Fang beats beats someone who in turn beats Fang. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 66.0% 1,496 games Tick 57.0% 3,228 games Brock 55.0% 8,724 games Carl 57.0% 765 games Edgar 52.7% 7,673 games Piper 52.8% 6,997 games

Who plays him best soon

Players with a profile and at least 20 games on Fang, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Sachin Legendary 33 44.7% 90.9%
2 Pokego Legendary 100 40.0% 54.0%
3 Гриша Legendary 35 39.6% 71.4%
4 Kicker Dude Legendary 34 39.1% 70.6%
5 ون بيس ربكم Legendary 24 37.6% 75.0%