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Sirius

Ultra Legendary Trophies Bounty
51.9%Win rate in Bounty
41,635Games
100Trust Score
28. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 76.6% from 68,885 games.

Profile

Win ratePopularityBreadthCounter safety 13.Star rate
Win rate 73.51.9 %
Popularity 55.0.64 %
Breadth 95.72% of maps
Counter safety 13.26.4 %
Star rate 46.19.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/30, 20 days. 9 earlier days are left out — below 165 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/30.

Win rate

08/04 — 38.3% from 180 appearances08/05 — 47.6% from 580 appearances08/06 — 57.8% from 1,206 appearances08/07 — 55.7% from 616 appearances08/08 — 58.5% from 890 appearances08/09 — 55.6% from 412 appearances08/11 — 50.4% from 242 appearances08/12 — 53.2% from 459 appearances08/13 — 46.9% from 6,426 appearances08/14 — 49.5% from 4,810 appearances08/15 — 49.0% from 3,939 appearances08/16 — 51.6% from 5,053 appearances08/17 — 53.2% from 4,891 appearances08/18 — 55.1% from 5,668 appearances08/19 — 50.7% from 2,373 appearances08/20 — 52.5% from 1,712 appearances08/24 — 65.5% from 394 appearances08/26 — 61.9% from 423 appearances08/28 — 68.2% from 274 appearances08/30 — 61.3% from 349 appearances
38.3%08/04 61.3%08/30

Pick rate

08/04 — 1.5% from 180 appearances08/05 — 0.5% from 580 appearances08/06 — 0.5% from 1,206 appearances08/07 — 1.1% from 616 appearances08/08 — 1.2% from 890 appearances08/09 — 0.9% from 412 appearances08/11 — 0.2% from 242 appearances08/12 — 0.2% from 459 appearances08/13 — 0.7% from 6,426 appearances08/14 — 0.7% from 4,810 appearances08/15 — 0.7% from 3,939 appearances08/16 — 0.7% from 5,053 appearances08/17 — 0.8% from 4,891 appearances08/18 — 0.8% from 5,668 appearances08/19 — 0.6% from 2,373 appearances08/20 — 0.5% from 1,712 appearances08/24 — 0.4% from 394 appearances08/26 — 0.2% from 423 appearances08/28 — 0.4% from 274 appearances08/30 — 0.5% from 349 appearances
1.5%08/04 0.5%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 166 maps.

MapWin rateGamesTrust
Watermelons Bounty 63.5%
858 56
Wall Hugging Bounty 58.8%
8427 90
Crystal Clearing Bounty 55.9%
4673 82
Supercut Bounty 55.9%
3323 76
Hideout Bounty 55.8%
1211 61
Choral Chambers Bounty 58.1%
360 43
Deathcap Trap Bounty 58.3%
271 39
Tasty Berry Bounty 52.1%
2950 75
Layer Cake Bounty 47.5%
8379 90
Shooting Star Bounty 46.2%
7296 88
Dry Season Bounty 44.4%
3887 79

Against whom

Direct duels in Bounty: how Sirius does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 26.4% against Bolt in Bounty. On average the worst case sits at 29.3%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Sirius runs in 2 circles — whoever Sirius beats beats someone who in turn beats Sirius. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 60.1% 591 games Tick 53.7% 1,698 games Grom 53.4% 423 games Piper 50.5% 1,885 games Edgar 49.5% 5,387 games Brock 49.8% 3,373 games

Who plays him best soon

Players with a profile and at least 20 games on Sirius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Dante🩵 Masters 26 46.0% 100.0%
2 Peteer🇪🇸 Masters 48 42.8% 68.8%
3 NF|NøxTy⚡ Masters 37 39.7% 64.9%
4 𝐑ebeldecito🤍 Legendary 37 39.7% 64.9%
5 mohamed Legendary 31 39.4% 67.7%