My roster

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EN

Sprout

Artillery Mythic Trophies Heist
54.7%Win rate in Heist
5,840Games
85Trust Score
25. of 106Rank in Heist

Best map: Gated Community with 74.8% from 337 games.

Profile

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 77.54.7 %
Popularity 25.0.26 %
Breadth 83.41% of maps
Counter safety 21.25.6 %
Star rate 39.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Win rate

08/03 — 53.1% from 64 appearances08/04 — 45.7% from 70 appearances08/05 — 49.8% from 265 appearances08/10 — 45.5% from 77 appearances08/11 — 47.1% from 174 appearances08/12 — 49.7% from 185 appearances08/13 — 52.6% from 441 appearances08/14 — 49.8% from 227 appearances08/15 — 55.7% from 657 appearances08/16 — 55.9% from 263 appearances08/17 — 56.3% from 545 appearances08/18 — 50.0% from 148 appearances08/19 — 53.7% from 964 appearances08/20 — 57.8% from 476 appearances08/21 — 54.5% from 363 appearances08/23 — 60.2% from 261 appearances08/24 — 59.7% from 62 appearances08/25 — 64.7% from 428 appearances
53.1%08/03 64.7%08/25

Pick rate

08/03 — 0.3% from 64 appearances08/04 — 0.3% from 70 appearances08/05 — 0.2% from 265 appearances08/10 — 0.2% from 77 appearances08/11 — 0.2% from 174 appearances08/12 — 0.3% from 185 appearances08/13 — 0.3% from 441 appearances08/14 — 0.3% from 227 appearances08/15 — 0.3% from 657 appearances08/16 — 0.4% from 263 appearances08/17 — 0.3% from 545 appearances08/18 — 0.3% from 148 appearances08/19 — 0.2% from 964 appearances08/20 — 0.2% from 476 appearances08/21 — 0.2% from 363 appearances08/23 — 0.2% from 261 appearances08/24 — 0.3% from 62 appearances08/25 — 0.3% from 428 appearances
0.3%08/03 0.3%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 156 maps.

MapWin rateGamesTrust
Jedna Heist 57.3%
1120 60
Quintillion Heist 55.3%
2398 72
Hot Potato Heist 53.7%
972 58
Hot Tubs Heist 53.8%
532 49
Eating Good! Heist 51.5%
555 50
Photic Doom Heist 51.7%
263 39

Against whom

Direct duels in Heist: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 21.0% against Bolt in Gem Grab. On average the worst case sits at 28.5%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Carl 51.0% 143 games Nori 46.1% 904 games Mico 46.5% 361 games Chuck 46.5% 368 games Bull 44.4% 189 games Trunk 43.8% 169 games

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 28 38.7% 75.0%
2 Kyriunix Masters 26 36.8% 69.2%
3 시후왕자 Mythic 55 36.2% 52.7%
4 Gaby🥶 Masters 22 35.6% 68.2%
5 Reekiix🥹 Masters 25 35.4% 64.0%