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EN

Gale

Controller Epic Trophies Bounty
39.6%Win rate in Bounty
23,478Games
100Trust Score
94. of 106Rank in Bounty

Best map: Ghost Point with 69.1% from 989 games.

Profile

Win rate 11.PopularityBreadthCounter safetyStar rate
Win rate 11.39.6 %
Popularity 31.0.38 %
Breadth 47.21% of maps
Counter safety 44.32.5 %
Star rate 56.22.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 18 days. 11 earlier days are left out — below 107 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 33.7% from 246 appearances08/06 — 42.7% from 1,200 appearances08/07 — 42.4% from 269 appearances08/08 — 45.5% from 365 appearances08/09 — 40.6% from 202 appearances08/11 — 37.9% from 290 appearances08/12 — 34.5% from 493 appearances08/13 — 40.6% from 3,213 appearances08/14 — 43.8% from 3,042 appearances08/15 — 38.0% from 2,377 appearances08/16 — 41.1% from 3,123 appearances08/17 — 37.5% from 2,283 appearances08/18 — 38.1% from 2,387 appearances08/19 — 38.8% from 1,265 appearances08/20 — 36.0% from 1,280 appearances08/22 — 35.2% from 267 appearances08/24 — 33.8% from 598 appearances08/26 — 32.3% from 161 appearances
33.7%08/05 32.3%08/26

Pick rate

08/05 — 0.2% from 246 appearances08/06 — 0.5% from 1,200 appearances08/07 — 0.5% from 269 appearances08/08 — 0.5% from 365 appearances08/09 — 0.5% from 202 appearances08/11 — 0.2% from 290 appearances08/12 — 0.2% from 493 appearances08/13 — 0.3% from 3,213 appearances08/14 — 0.4% from 3,042 appearances08/15 — 0.4% from 2,377 appearances08/16 — 0.4% from 3,123 appearances08/17 — 0.4% from 2,283 appearances08/18 — 0.3% from 2,387 appearances08/19 — 0.3% from 1,265 appearances08/20 — 0.4% from 1,280 appearances08/22 — 0.6% from 267 appearances08/24 — 0.7% from 598 appearances08/26 — 0.4% from 161 appearances
0.2%08/05 0.4%08/26

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 155 maps.

MapWin rateGamesTrust
Deathcap Trap Bounty 49.7%
171 32
Crystal Clearing Bounty 44.7%
3705 78
Watermelons Bounty 43.8%
416 45
Supercut Bounty 41.7%
2708 73
Tasty Berry Bounty 41.5%
1940 68
Choral Chambers Bounty 40.7%
528 49
Wall Hugging Bounty 38.6%
2870 74
Layer Cake Bounty 38.5%
3153 76
Dry Season Bounty 37.2%
2432 72
Shooting Star Bounty 36.2%
4511 81
Hideout Bounty 35.7%
1044 59

Against whom

Direct duels in Bounty: how Gale does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 29.7% against Trunk in Knockout. On average the worst case sits at 28.5%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 53.7% 836 games Bolt 62.3% 130 games Piper 54.7% 472 games Starr Nova 59.1% 137 games Gray 59.2% 125 games Willow 53.7% 257 games

Who plays him best soon

Players with a profile and at least 20 games on Gale, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 PK|Marx Legendary 25 34.5% 60.0%
2 JAU Mythic 33 33.6% 51.5%
3 まーちゃ Diamond 25 31.8% 48.0%
4 너구리 Diamond 20 31.7% 50.0%
5 ゾウキン Diamond 27 31.2% 44.4%