My roster

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Nani

Marksman Epic Trophies Heist
54.9%Win rate in Heist
10,676Games
94Trust Score
25. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 67.2% from 7,680 games.

Profile

Win ratePopularity 45.BreadthCounter safetyStar rate
Win rate 75.54.9 %
Popularity 45.0.42 %
Breadth 51.27% of maps
Counter safety 66.37.3 %
Star rate 66.17.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/27, 17 days. 11 earlier days are left out — below 80 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/27.

Win rate

08/03 — 55.1% from 185 appearances08/05 — 49.6% from 246 appearances08/10 — 46.3% from 149 appearances08/11 — 48.4% from 403 appearances08/12 — 44.0% from 182 appearances08/13 — 52.7% from 520 appearances08/14 — 42.4% from 205 appearances08/15 — 47.2% from 549 appearances08/16 — 48.4% from 219 appearances08/17 — 49.1% from 548 appearances08/18 — 53.7% from 201 appearances08/19 — 56.2% from 2,730 appearances08/20 — 59.4% from 1,573 appearances08/21 — 58.2% from 838 appearances08/23 — 60.1% from 351 appearances08/25 — 57.5% from 691 appearances08/27 — 64.9% from 593 appearances
55.1%08/03 64.9%08/27

Pick rate

08/03 — 0.7% from 185 appearances08/05 — 0.2% from 246 appearances08/10 — 0.4% from 149 appearances08/11 — 0.5% from 403 appearances08/12 — 0.3% from 182 appearances08/13 — 0.3% from 520 appearances08/14 — 0.3% from 205 appearances08/15 — 0.3% from 549 appearances08/16 — 0.3% from 219 appearances08/17 — 0.3% from 548 appearances08/18 — 0.4% from 201 appearances08/19 — 0.6% from 2,730 appearances08/20 — 0.7% from 1,573 appearances08/21 — 0.5% from 838 appearances08/23 — 0.3% from 351 appearances08/25 — 0.3% from 691 appearances08/27 — 0.3% from 593 appearances
0.7%08/03 0.3%08/27

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 161 maps.

MapWin rateGamesTrust
Quintillion Heist 56.0%
5524 84
Photic Doom Heist 58.5%
349 43
Hot Potato Heist 53.9%
1704 66
Jedna Heist 54.0%
1471 64
Hot Tubs Heist 51.8%
939 58
Eating Good! Heist 52.0%
683 53

Against whom

Direct duels in Heist: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.2% against Bibi in Hot Zone — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 56.1% 5,319 games 8-Bit 52.6% 4,091 games Mico 52.7% 2,527 games Chuck 51.3% 2,567 games Edgar 50.5% 5,375 games Melodie 50.7% 1,707 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 37.5% 75.0%
2 ャʟᴀɴᴛ🐙 Legendary 41 36.1% 53.7%
3 Rubengn Legendary 22 35.8% 63.6%
4 あいにゃ Legendary 65 35.7% 47.7%
5 死神s Legendary 20 35.6% 65.0%