For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Hot Potato. 08/14 to 08/27, 4 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/27.
Direct duels in Heist: how Pearl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
59.5%
2,897 games
Mico
56.3%
1,560 games
Chuck
55.7%
1,372 games
Edgar
53.8%
2,900 games
Melodie
52.1%
718 games
Bolt
53.2%
380 games
Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | rapoint | Masters | 43 | 45.3% | 79.1% |
| 2 | IsoKHS | Legendary | 64 | 43.6% | 65.6% |
| 3 | りーかす/Lecas | Legendary | 61 | 42.6% | 63.9% |
| 4 | Nobitaいともも | Masters | 44 | 42.5% | 70.5% |
| 5 | MDJ | H@run | Legendary | 53 | 42.4% | 66.0% |