My roster

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EN

Pearl

Damage Dealer Epic Trophies Heist
42.0%Win rate in Heist
9,845Games
93Trust Score
68. of 106Rank in Heist

Best map: Goldarm Gulch with 68.9% from 6,619 games.

Profile

Win rate 37.PopularityBreadthCounter safetyStar rate
Win rate 37.42.0 %
Popularity 42.0.36 %
Breadth 51.28% of maps
Counter safety 40.30.7 %
Star rate 49.12.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/29, 18 days. 10 earlier days are left out — below 92 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/29.

Win rate

08/05 — 41.5% from 277 appearances08/10 — 49.0% from 104 appearances08/11 — 42.3% from 267 appearances08/12 — 41.2% from 204 appearances08/13 — 41.9% from 508 appearances08/14 — 42.0% from 205 appearances08/15 — 43.9% from 622 appearances08/16 — 44.1% from 295 appearances08/17 — 46.3% from 720 appearances08/18 — 44.3% from 230 appearances08/19 — 39.9% from 1,451 appearances08/20 — 40.3% from 801 appearances08/21 — 41.5% from 648 appearances08/23 — 43.2% from 495 appearances08/25 — 41.0% from 878 appearances08/26 — 46.2% from 119 appearances08/27 — 43.5% from 971 appearances08/29 — 41.0% from 566 appearances
41.5%08/05 41.0%08/29

Pick rate

08/05 — 0.2% from 277 appearances08/10 — 0.3% from 104 appearances08/11 — 0.3% from 267 appearances08/12 — 0.4% from 204 appearances08/13 — 0.3% from 508 appearances08/14 — 0.3% from 205 appearances08/15 — 0.3% from 622 appearances08/16 — 0.5% from 295 appearances08/17 — 0.4% from 720 appearances08/18 — 0.5% from 230 appearances08/19 — 0.3% from 1,451 appearances08/20 — 0.3% from 801 appearances08/21 — 0.4% from 648 appearances08/23 — 0.4% from 495 appearances08/25 — 0.4% from 878 appearances08/26 — 0.3% from 119 appearances08/27 — 0.4% from 971 appearances08/29 — 0.4% from 566 appearances
0.2%08/05 0.4%08/29

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 167 maps.

MapWin rateGamesTrust
Hot Tubs Heist 43.8%
898 57
Eating Good! Heist 43.8%
794 55
Hot Potato Heist 43.2%
2003 69
Photic Doom Heist 43.5%
453 47
Quintillion Heist 41.0%
4017 79
Jedna Heist 40.9%
1678 66

Against whom

Direct duels in Heist: how Pearl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 30.8% against Trunk in Heist. On average the worst case sits at 29.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 59.6% 3,118 games Mico 55.9% 1,639 games Chuck 55.3% 1,457 games Edgar 53.7% 3,097 games Lola 59.7% 119 games Melodie 51.5% 776 games

Who plays him best soon

Players with a profile and at least 20 games on Pearl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 rapoint Masters 45 46.3% 80.0%
2 IsoKHS Legendary 64 43.8% 65.6%
3 bruh Legendary 37 43.8% 78.4%
4 PLG|椎名真晝 Legendary 60 43.8% 66.7%
5 Nobitaいともも Masters 60 43.8% 66.7%