My roster

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EN

Tick

Artillery Super Rare Trophies Heist
37.7%Win rate in Heist
24,451Games
100Trust Score
79. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 71.5% from 39,169 games.

Profile

Win ratePopularityBreadthCounter safety 9.Star rate
Win rate 25.37.7 %
Popularity 75.1.02 %
Breadth 57.30% of maps
Counter safety 9.19.8 %
Star rate 16.3.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/27, 20 days. 9 earlier days are left out — below 148 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/27.

Win rate

08/03 — 45.5% from 246 appearances08/04 — 32.8% from 192 appearances08/05 — 29.8% from 654 appearances08/10 — 27.4% from 212 appearances08/11 — 27.8% from 544 appearances08/12 — 31.6% from 374 appearances08/13 — 27.0% from 983 appearances08/14 — 22.2% from 370 appearances08/15 — 26.3% from 1,264 appearances08/16 — 28.6% from 528 appearances08/17 — 29.1% from 1,405 appearances08/18 — 23.9% from 380 appearances08/19 — 42.2% from 6,537 appearances08/20 — 46.6% from 4,507 appearances08/21 — 42.8% from 2,093 appearances08/23 — 30.9% from 900 appearances08/24 — 33.5% from 224 appearances08/25 — 37.4% from 1,692 appearances08/26 — 40.6% from 192 appearances08/27 — 33.3% from 702 appearances
45.5%08/03 33.3%08/27

Pick rate

08/03 — 1.0% from 246 appearances08/04 — 0.7% from 192 appearances08/05 — 0.6% from 654 appearances08/10 — 0.6% from 212 appearances08/11 — 0.6% from 544 appearances08/12 — 0.7% from 374 appearances08/13 — 0.6% from 983 appearances08/14 — 0.5% from 370 appearances08/15 — 0.6% from 1,264 appearances08/16 — 0.8% from 528 appearances08/17 — 0.8% from 1,405 appearances08/18 — 0.7% from 380 appearances08/19 — 1.5% from 6,537 appearances08/20 — 1.9% from 4,507 appearances08/21 — 1.3% from 2,093 appearances08/23 — 0.8% from 900 appearances08/24 — 0.9% from 224 appearances08/25 — 0.9% from 1,692 appearances08/26 — 0.7% from 192 appearances08/27 — 0.7% from 702 appearances
1.0%08/03 0.7%08/27

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 154 maps.

MapWin rateGamesTrust
Quintillion Heist 42.6%
14198 98
Photic Doom Heist 35.8%
816 55
Jedna Heist 33.3%
3279 76
Hot Potato Heist 30.8%
2940 75
Hot Tubs Heist 29.3%
1722 67
Eating Good! Heist 26.1%
1496 65

Against whom

Direct duels in Heist: how Tick does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 22.0% against Shade in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 45.1% 4,477 games Chuck 45.6% 1,308 games Mico 43.9% 1,492 games Doug 41.4% 70 games R-T 37.5% 64 games Cordelius 39.5% 243 games

Who plays him best soon

Players with a profile and at least 20 games on Tick, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 えば Diamond 24 38.8% 79.2%
2 Yang79 Mythic 75 38.2% 53.3%
3 발라당 Mythic 22 37.8% 77.3%
4 Daddy Kev Legendary 30 37.4% 66.7%
5 Mr.M Mythic 29 36.9% 65.5%