My roster

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EN

Buzz

Assassin Mythic Trophies Bounty
40.0%Win rate in Bounty
31,037Games
100Trust Score
90. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 68.9% from 1,102 games.

Profile

Win rate 15.PopularityBreadthCounter safetyStar rate
Win rate 15.40.0 %
Popularity 40.0.47 %
Breadth 23.16% of maps
Counter safety 65.36.4 %
Star rate 61.20.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 21 days. 7 earlier days are left out — below 208 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 32.9% from 346 appearances08/06 — 41.1% from 1,370 appearances08/07 — 44.2% from 342 appearances08/08 — 40.1% from 429 appearances08/09 — 45.3% from 340 appearances08/11 — 35.2% from 389 appearances08/12 — 34.6% from 708 appearances08/13 — 40.1% from 4,010 appearances08/14 — 41.1% from 3,536 appearances08/15 — 40.8% from 2,673 appearances08/16 — 43.3% from 4,105 appearances08/17 — 38.1% from 2,747 appearances08/18 — 38.9% from 2,816 appearances08/19 — 38.3% from 1,473 appearances08/20 — 40.4% from 1,538 appearances08/22 — 33.7% from 270 appearances08/24 — 36.6% from 662 appearances08/26 — 33.9% from 876 appearances08/28 — 40.5% from 521 appearances08/29 — 47.4% from 232 appearances08/30 — 41.5% from 988 appearances
32.9%08/05 41.5%08/30

Pick rate

08/05 — 0.3% from 346 appearances08/06 — 0.6% from 1,370 appearances08/07 — 0.6% from 342 appearances08/08 — 0.6% from 429 appearances08/09 — 0.8% from 340 appearances08/11 — 0.3% from 389 appearances08/12 — 0.4% from 708 appearances08/13 — 0.4% from 4,010 appearances08/14 — 0.5% from 3,536 appearances08/15 — 0.4% from 2,673 appearances08/16 — 0.6% from 4,105 appearances08/17 — 0.4% from 2,747 appearances08/18 — 0.4% from 2,816 appearances08/19 — 0.4% from 1,473 appearances08/20 — 0.4% from 1,538 appearances08/22 — 0.6% from 270 appearances08/24 — 0.7% from 662 appearances08/26 — 0.5% from 876 appearances08/28 — 0.8% from 521 appearances08/29 — 0.7% from 232 appearances08/30 — 0.8% from 988 appearances
0.3%08/05 0.8%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Deathcap Trap Bounty 49.7%
183 33
Crystal Clearing Bounty 45.2%
4041 79
Supercut Bounty 42.8%
3257 76
Layer Cake Bounty 42.3%
5890 85
Choral Chambers Bounty 42.9%
606 51
Tasty Berry Bounty 41.1%
2240 71
Dry Season Bounty 39.7%
2759 74
Watermelons Bounty 39.5%
1305 63
Wall Hugging Bounty 36.6%
3385 77
Shooting Star Bounty 35.4%
5231 83
Hideout Bounty 34.7%
2140 70

Against whom

Direct duels in Bounty: how Buzz does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 38.2% against Trunk in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 65.4% 416 games Brock 53.7% 3,181 games Trunk 54.4% 504 games Tick 52.1% 1,359 games Belle 55.1% 321 games 8-Bit 52.9% 666 games

Who plays him best soon

Players with a profile and at least 20 games on Buzz, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Kakarot🩶Buzz Masters 49 47.4% 79.6%
2 Jesus✝️ Legendary 61 46.5% 72.1%
3 Deezent Masters 63 46.5% 71.4%
4 VE|Goten🤍ださ Legendary 40 45.4% 80.0%
5 ともや@自我でキャリー☝️🤓 Masters 60 44.1% 66.7%