My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Doug

Support Mythic Trophies Bounty
47.0%Win rate in Bounty
15,896Games
100Trust Score
66. of 106Rank in Bounty

Best map: Cavern Churn with 67.4% from 2,509 games.

Profile

Win ratePopularity 17.BreadthCounter safetyStar rate
Win rate 39.47.0 %
Popularity 17.0.25 %
Breadth 88.56% of maps
Counter safety 97.44.6 %
Star rate 63.22.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 19 days. 9 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 61.0% from 251 appearances08/06 — 42.1% from 561 appearances08/07 — 48.6% from 179 appearances08/08 — 42.7% from 164 appearances08/09 — 40.6% from 155 appearances08/11 — 55.2% from 165 appearances08/12 — 53.0% from 270 appearances08/13 — 42.7% from 1,963 appearances08/14 — 43.6% from 1,936 appearances08/15 — 37.2% from 1,405 appearances08/16 — 47.0% from 2,592 appearances08/17 — 48.9% from 1,810 appearances08/18 — 52.5% from 1,686 appearances08/19 — 51.7% from 750 appearances08/20 — 44.2% from 927 appearances08/22 — 61.7% from 107 appearances08/23 — 71.8% from 78 appearances08/24 — 63.9% from 335 appearances08/26 — 54.0% from 322 appearances
61.0%08/05 54.0%08/26

Pick rate

08/05 — 0.2% from 251 appearances08/06 — 0.2% from 561 appearances08/07 — 0.3% from 179 appearances08/08 — 0.2% from 164 appearances08/09 — 0.4% from 155 appearances08/11 — 0.1% from 165 appearances08/12 — 0.1% from 270 appearances08/13 — 0.2% from 1,963 appearances08/14 — 0.3% from 1,936 appearances08/15 — 0.2% from 1,405 appearances08/16 — 0.4% from 2,592 appearances08/17 — 0.3% from 1,810 appearances08/18 — 0.2% from 1,686 appearances08/19 — 0.2% from 750 appearances08/20 — 0.3% from 927 appearances08/22 — 0.2% from 107 appearances08/23 — 0.6% from 78 appearances08/24 — 0.4% from 335 appearances08/26 — 0.2% from 322 appearances
0.2%08/05 0.2%08/26

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 152 maps.

MapWin rateGamesTrust
Watermelons Bounty 62.9%
555 50
Layer Cake Bounty 53.4%
3004 75
Hideout Bounty 55.2%
823 56
Wall Hugging Bounty 52.0%
2573 73
Choral Chambers Bounty 57.8%
232 37
Supercut Bounty 47.5%
2205 70
Dry Season Bounty 46.4%
963 58
Shooting Star Bounty 41.3%
2246 71
Deathcap Trap Bounty 27.7%
65 18
Tasty Berry Bounty 36.8%
1193 61
Crystal Clearing Bounty 35.3%
2037 69

Against whom

Direct duels in Bounty: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 40.9% against Grom in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 66.7% 372 games Tick 59.4% 914 games Brock 56.0% 1,547 games Carl 66.7% 168 games Gray 55.8% 1,442 games Edgar 55.3% 1,996 games

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.8% 77.4%
2 鬥士 Diamond 27 39.7% 77.8%
3 JUDAS🪐 Legendary 21 39.4% 85.7%
4 ばいばいでん Mythic 25 36.9% 68.0%
5 イエスキリスト✝️ Mythic 52 36.8% 53.8%